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Character Information

General
Canon Source: Supernatural
Canon Format: Television Show
Character's Name: Joanna “Jo” Beth Harvelle
Character's Age: 24

What form will your character's NV take? Most likely a cell phone - simple, easy to carry, already knows how to use. Already has it in her pocket. Her phone of choice is the Sony Ericsson W760i.

Abilities
Character's Canon Abilities: Jo has no powers beyond that of a normal, human girl. But she knows her weapons, having been raised amongst them. Knives are her specialty, but she knows her way around most firearms and other basic hunting weapons. And by hunting, she means hunting of demons and mythological creatures, so she knows how to pack a salt-bullet and build an explosive. Just the usual, everyday kind of things.

Conditional: If your character has no superhuman canon abilities, what dormant ability will you give them? A version of Psionic Blast - whereas Jo can mentally project images, tastes, smells and touch into another person’s mind, so that they experience whatever it is she projects as if they were experiencing it themselves. The touch aspects isn’t so much what she can feels with her hands, but rather pain - a physical feeling.

In order for the ability to work, though, Jo must first learn to project it: at the beginning she’ll need to be close to the person, possibly even need to touch them. As she practices, she’ll be able to project it across distances, but she will still need to know where the person is in order to make the connection. There is also the fact that whatever she projects, she has to experience for herself - if she wishes to project an image, she will need to see it or be able to imagine it with enough detail that it’s as if she’s seeing it, same with smells and tastes. If Jo wished to project pain into another person, she will have to physically experience the pain for herself, or have at one point with enough recollection of the event to almost be able to feel it as if it were happening.

For example, let’s say for some reason Jo will want to project the pain of a paper cut to someone else; on a scale from one to ten, approximately a two. When she first gets her power, the person will have to be right next to her, and she will probably have to touch them, in order to have them experience that pain. Even then, the person will only experience a quarter to a half of the amount of pain because of the distance the projection had to travel. This is the same for images, smells or tastes - depending on the distance, she will only be able to project a fraction of what it is she is trying to project.

Now let’s say that she has spent quite a bit of time practicing, days, weeks, possibly even months depending on how much time she spends training. Jo can, at this point, project an image across quite a bit of distance - a couple of miles, maybe. Tastes are more difficult, smells even more so. And pain would depend on the level she wishes to project. The papercut would be no issue, with only the slightest bit of dulling. But the higher the amount of pain, and the further it has to travel, the more it is dulled.

Images will be easiest for her to project, followed by taste, and then closely after that, smells. Touch, or physical sensations, will be the most difficult, and will take the biggest toll on her body. Whereas the other three senses will leave her with a headache, the strength of which depends on the intensity of the image, taste or smell, as well as the distance by which she projects them. The issue with physical sensations, however, is that while with practice they can and will become stronger, she can never project the entire sensation - an image, with practice, she can project almost perfectly, 100%. The physical sensations will always be dulled the slightest bit, and they will also take a greater toll on her body. She will not just be left with a headache, but rather a debilitating migraine and all the side effects that come with it - nausea, sensitivity to lights and sounds, etc. If she chooses to send a relatively intense sensation across distances (anything more than a fifty yards or so) she will also feel faint, and will very likely pass out if she pushes herself too hard.

Weapons: a couple of pure-iron knives - one of which has the initials W. A. H. on the blade.



History/Personality/Plans/etc.
Character History: a brief but detailed history of Joanna Beth Harvelle
Point in Canon: 5x10: Abandon All Hope - right after she dies.

This will mean that the moments right before Jo arrives in Siren’s Port will be spent with her mother, bleeding out on the floor of a general store in Carthage, Missouri. Jo, after saving Dean’s life from a pack of Hellhounds, suffered a fatal wound that left her all but dead on the spot. Upon realizing she was not going to make it out alive, came up with a plan to finish off the Hellhounds for good - she would act as bait, lure them in, and blow them to pieces using the materials found in the store. Ellen Harvelle was not allowed to leave her daughter to die alone, and decided to stay with her, actually pressing the button when Jo lost consciousness before the detonation could occur.

Character Personality: Joanna Beth Harvelle was born on April 7th, 1985 to William and Ellen Harvelle. If it had been any other family, Jo most likely would have grown up to become some innocent, blonde-haired-blue-eyed beauty. Go off to college, get married, and live a happy, long life. Her luck would have it that the Harvelle family was anything but normal, with her father a hunter and her mother running The Roadhouse, which served as a sort of 'base' for hunters. A place where they could congregate, get a beer, talk the job. Jo loved the Roadhouse, loved hearing stories about jobs just like the ones her father worked on all the time. Jo was a happy child, bright-eyed and bouncing, curious and loving life, part of strange but happy family.

That was, until the day her father didn't come home. Jo didn't learn the details of her father's last job until years later, but what she did know was that it was the things her dad hunted that killed him. The same things all the other hunters killed. Jo's life was much different after that - she started to notice just how much she didn't fit in at school, her mother wouldn't let her go much of anywhere except school and the Roadhouse, and she wanted to know more. Jo spent the followings years working at the bar, helping her mom with drinks and tables and making conversation with all types of hunters. It got harder to hide her curiosity, but her mother refused to tell Jo anything, which left her to stories and her own research. Even with Ellen's overprotective streak, it was only a matter of time before Jo was out in the field. Once she got her mind set on hunting, there was no turning back.

Jo was confident, smart, and quite capable. Due to her mother's reluctance to let her in on the hunter life, she learned to be quite sneaky with her research, and thorough. If she was going to pull together a case, it would be full-proof, complete. And she put together her fair share of cases, despite being denied the chance to see most of them through. Growing up in the Roadhouse, surrounded by (more often than not drunk) men, Jo learned how to handle herself early on. Sarcastic and quick-witted, Jo made quite a name for herself at the Roadhouse. She's quite a hustler, a pretty believable flirt, great with a shotgun and better at poker, draining many a hunter dry with a simple hand of cards. And, of course, there's her attitude - stubborn, for one. If she sets her mind on anything, it's a good bet that she will get it done. No matter what. It is this stubbornness that has led Jo on a few of her own hunts, running off to tag along with hunters and gain some experience, the Winchester boys being a good example. She might not be the bravest - every person, hunter or no, has their limit - but she is determined enough to make up for it, and will see anything she starts through to the end.

After facing the consequences from her mother when she returned home (after a successful hunt, might she add), Jo decided she was old enough to be on her own. To hunt, on her own. Hunting is the one way she feels closest to her father, and she would not give that up. Never gave that up, even up to her death, when she followed the same Winchester boys into a fight against the Devil himself. She paid the price when a Hellhound got a hold of Dean and she dove right in for the rescue. But even faced with death, Jo wanted to see it through, see that the job - that Sam and Dean - made it out alive. It was Jo’s idea to create a bomb, use herself as bait, to kill the Hellhounds once and for all. Jo refused to be worthless, a deadweight, and if she was going to go out it would be with a bang, literally. If she can save someone, anyone, then it would be worth it. Especially if it was someone she cared about.

Jo’s life was always about saving people - herself, innocent civillians, anything she could do to get out there and make a difference. Her mom always wanted to save her, and Jo appreciated it, but she needed to do it on her own. She craved action. After being brought up a hunter, despite Ellen’s attempts otherwise, she would die a hunter, loyal to the job until that last breath.

Character Plans: When Jo first arrives, she's going to be badly injured. The wound in her abdomen will be better - enough so that she can walk, stand up, but it will hurt - but not much. And there's always the fact she's alive in the first place, which she'll have to come to terms with. She remembers dying, or at least, remembers the last moment leaning her head against her mother's shoulder, and that's it. Attending to her wounds will probably be first on her list, and then it'll be about figuring out where the hell she is, if she's alone, if the Apocalypse is still happening, etc. She had a lot on her mind when her time ran out, and sorting through all that will take time.

It'll come down to her finding her canonmates, getting an explanation of what the hell is happening, why isn't she still dead, you know, the fun stuff. From there she'll mostly be sticking close to her mother, as well as her other canonmates. She'll lay low for a while, get her head straight, and then will probably head right back out into the middle of things - she can't sit back while this Darkness and monsters and all other things are running around terrorizing people. That doesn't sit well with her. Chances are she'll get a job - probably bartending because she knows she can do it - by day and fight by night, because damn it all if she's going to let fate, or whatever you want to call it, gets the best of her again.

To be honest, Jo will probably be perfectly happy with continuing her career as a hunter, but just moving it over to Siren’s Pull. Her mother probably won’t like that, but hey, when Jo has her mind set on something, not one can change it. Not even Ellen Harvelle.

Appearance/PB: played by Alona Tal



Writing Samples

First Person Sample
[You'll have to excuse the way the camera shakes slightly as it starts up. You'll also have to excuse the way the girl who is on the screen seems moments away from either dying or ripping someone's heart out. She hasn't really decided yet, though the latter would probably be best.]

Never been to Canada before, but this wasn't really what I was- ahh... expecting.

[Jo winces slightly, her free hand cupping a bandage along her side. Not that it's very obvious, with the way the lighting seems to fall and the darkness that seems to be creeping in, but Jo isn't really in the best state of being. Her clothes are ripped, bloody, and blood seems to be soaking through the bandage.

She really shouldn't be standing, but you can thank willpower for that one.]


If what those guys said was true... [She looks off in the distance for a moment, taking a shakey breath before turning back.] I'm looking for a woman, my mother. I was with her before this piece of shi- [A hiss, and then another breath.] Before I came here. Those guys at the field, they said I could use this to contact her.

[Jo's expression lightens for a moment, her voice soft.] Mom? [But then she shakes her head, pulling herself out of it.] I was with some other guys too, but I don’t know if they would have ma- [She’s cut off by the sound of sirens, pulling her attention away from the video. She looks confused, worried for a moment, before turning back to the camera again.]

Guess that's it.

[When the feed cuts Jo's looking off in the distance again, trying to figure out what is going on with the sirens and getting a nice little feeling that it's not good.]


Third Person Sample

The moments before this one, when she was leaning against her mother's shoulder and everything was going dark, Jo thought about heaven. She thought about what it would be like, how it would look, and this was definitely not it.

Granted, it would put anyone in a bad mood to be tossed over a poorly-kept pitchers mound like a sack of dirt. Even more so when her insides are precariously held in by some first aid supplies found in a convenient store. Jo groans and rolls onto her back, hand immediately at her side, because good god did that hurt. Everything hurt, but mostly that. And her head. And...yeah, everything was a better choice. Easier.

It took some time, but Jo takes it as a good sign when she can finally get up on her knees, cussing up a storm as she does so. The whole 'being able to stand' thing is nice, seeing as last she checked, she couldn't even move her legs. But the time to think about that whole fiasco is definitely not right now, because right now Jo is realizing she's not in Kansas anymore. Or, if she wants to be more accurate, Missouri. The landscape is all wrong, the weather, the sky - and of course, there's the signs to think about. The signs and the...people.

She's swarmed by them, though in reality it's probably just two or three people, who come out of the lesser-kept dugout like they've been waiting for her their whole lives. The interaction is a blur - mostly since she's having a hard time thinking straight but also because they're talking way too damn fast. They hand her some pamphlets, mention something about a month's free rent, and then send her on her way with a nice little parting gift.

"Just be sure you get inside before night falls! You'll hear the sirens, so don't worry!"

Okay, they might have also desperately tried to get her to a doctor, or in the direction of the hospital, but Jo can only take so much and as these people are talking, a few things come to mind.

One, she needs to find her mother. And two, she needs to find Sam and Dean. Either option would work but she needs to find someone because she is not going to make it much longer, judging by the way she's starting to stumble and lose feeling. What about the Apocalypse. What about the Devil. What about- Jo shakes her head when she makes it out into what looks like a parking lot, trying to think of something, anything. Because as long as she keeps moving that means she's alive.

And that little detail might just be the light in the dark. 

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